Season 2 for Black Ops 7 is creeping up fast, and if you've been away for a bit, the Armory change is the part you'll actually feel. Missed a Season 1 weekly gun or a must-have attachment? You're not locked out. Day one, those functional items roll into the Armory, so you can chase them through XP challenges instead of hoping they magically return. If you're the kind of player who likes getting everything squared away before the lobbies turn chaotic, CoD BO7 Bot Lobby is worth a look for keeping your warm-up time simple and focused.
Armory Catch-Up, But Not for Cosmetics
The big catch is what doesn't come back. If it changes how you fight—weapon, attachment, anything with real gameplay impact—you'll be able to earn it. If it's a camo, a flashy blueprint, or some one-off cosmetic flex, that ship sailed. And honestly, that's going to sting for collectors. For everyone else, it's a relief. You can take a week off, come back, and still build the loadout you want without feeling punished. Expect people to prioritise the old "missed" attachments early, too, because those are usually the quiet meta-makers.
Battle Pass Weapons That'll Shift Fights
On the pass, the REV-46 looks like it's aiming straight at that SMG sweet spot: fast, controllable, and built for players who hate wrestling recoil. The folding stock is the fun part. Run it open when you're holding lanes and want the beam, then fold it when you're flying through tight rooms and need that extra snap in movement. It won't delete people in two bullets, but it'll win you a lot of messy mid-range scraps. Then you've got the EGRT-17 AR, which is basically a "think different" rifle. With those heated rounds and the Heated Echo Rounds mod, you're not just aiming at bodies—you're looking for angles off the floor or walls to tag someone who thinks they're safe. Also, Page 10's H311-SAW melee is there if you're chasing brutal finisher vibes more than clean efficiency.
Weekly Challenges and Event Rewards
Week one's GDL Havoc Launcher sounds like pure objective pressure. Pump-action, sticky bombs, no aiming down sights—so you'll need reps to place shots cleanly. But for Search-style rounds, it screams trap play: plant the stickies, back off, and pop the detonation when the push comes. Later, the Escalation Directive event brings the SG-12 back, and that's where the arguments will start. Semi-auto, strong range, and then the Pulse Fire Taclight that messes with vision while helping trigger response. If it lands anything like the old strobe-light chaos, people are gonna hate it, and you'll see it everywhere the moment it's unlocked.
Mid-Season Teasers and the Grind Plan
Mid-season looks like it'll cover both ends of the mood spectrum: the Voyak KT-3 for heavy hits and slower pacing, and the Swordfish A1 for that clean four-burst precision that makes long lanes feel unfair. If the Swordfish does tie into a Blackout-themed event, expect a spike in long-range setups and teams playing more disciplined angles. And if you're trying to keep up without living in the game, it helps to be selective with what you chase—smart Armory unlocks first, then whatever fits your playstyle—plus places like RSVSR can round out the prep with services for picking up game currency or items when you want to spend more time playing and less time stuck in the grind.