A Gran Turismo 7 player has fostered a script that allows them to crush in-game money without playing the game, allowing fans to fight back against microtransactions. Gran Turismo 7 got positive reviews at launch, yet following the title's store going live, players have become wary of its in-game purchases.
Gran Turismo 7 released earlier this month and has rapidly become the lowest user-rated PlayStation published title on Metacritic, with a shockingly low user score of 1.7, despite critics being better. The main criticism from users is in-game purchases. Microtransactions inside AAA games are frequently censured, as fans feel they have already paid enough for the base game, especially with the increasing prices for current-gen console games. Although players can crush and be offered a moderate payout per race at launch, a patch on March 18 saw Gran Turismo 7 drastically lessen its payouts for these races, leading players to go to Gran Turismo 7's expensive microtransactions.
Of course, when fans aren't pleased with something, they either make their voices heard clearly to the point of attempting to get it changed, or they find a way to hack the system. In this case, it's the latter with Septomor (via VGC), an exceptional member of the PSN Profiles gathering, sharing a script that allows players to farm Gran Turismo 7 credits without playing the game. The script repeatedly enters inputs into the game to make it run laps of the same track again and again, gaining credits each time. It is as of now just compatible with Windows, so gamers would have to run Gran Turismo 7 via the PlayStation Remote Play app for PC for it to work. Septomor claims it generates "15 million credits each day," which would cost about $120 whenever purchased via the microtransaction store.
At the hour of composing, there's no proof of Sony acting against Gran Turismo 7 players who farm cash via Septomor's technique. Contingent upon its popularity, however, this could change, as engineer Polyphony Digital seemingly wants to move players toward its microtransaction store, an intention that's apparent from its latest patch. On the off chance that a player chose to play the game normally following this patch, it could take them nearly 20 hours of crushing to purchase only one of the game's most expensive cars.
The idea of microtransactions has never been a popular one inside the gaming local area, and although they make sense inside allowed to-play games as developers seek ways of making cash while still allowing the masses to partake in their games, it is particularly with their presentation into AAA titles that's caused controversy. Although they have been a mainstay in the industry for more than a decade at this point, as the cost of gaming has increased with games such as Gran Turismo 7 costing $70 at launch, players are finding themselves asking how much is too a lot, and are actively searching for ways to navigate around microtransactions.