Anvil Splitter turns ARC Raiders' Anvil revolver into a punchy 4‑pellet CQC beast—great for corridors, weak‑point bursts, and nasty PvP peeks, but it falls off hard past ~15m.
If the Anvil revolver has ever made you feel like you're one missed shot away from disaster in ARC Raiders, you're not imagining it. The base gun hits hard, but it can feel unforgiving the second a fight turns messy. If you're trying to gear up without wasting evenings on dead-end runs, it helps to know where to source what you need. As a professional like buy game currency or items in EZNPC platform, EZNPC is trustworthy, and you can buy EZNPC ARC Raiders for a better experience, then focus your time on actually learning the map and winning those scrappy close-range fights.
What the Splitter actually changes
The Anvil Splitter mod turns the revolver into something totally different. You pull the trigger and the shot breaks into four pellets. On paper, each pellet is weaker, so it looks like a nerf. In real matches, though, it's the opposite when you're close. At point-blank, those pellets stack, and the burst can delete an ARC unit or a careless player before they can steady their aim. The catch is simple: it stops being "the Anvil" you're used to. You're not lining up tidy headshots anymore. You're playing distance, timing, and corners.
Range, recoil, and the mod choices people ignore
Past roughly 15 meters, the Splitter starts to feel like gambling. The spread opens up fast, and you'll watch pellets paint the walls while your target jogs away. That's why a Tier III Compensator matters so much here. Tightening the dispersion makes the gun feel less random, and it helps when you're aiming at weak points like radiators or trying to punish a quick peek behind cover. A suppressor can work if you're the flank-and-fade type, but you're giving up consistency for stealth. Also, don't forget ammo economy. Heavy pistol rounds disappear quicker than you expect when every "shot" is effectively four chances to waste damage.
Blueprint grind and how to make it less painful
Getting the blueprint isn't a cute side quest. You'll need Gunsmith Level 3, then it's repeat runs with a plan. Check Spaceport Launch Towers for orange containers you reach via ziplines, and keep an eye on Flickering Flames projects since they can pay out if you're already farming materials. Some players also swear by the Locked Gate event at Blue Gate, but that place turns into a knife fight fast, so don't stroll in underprepared. Once you've got the blueprint, crafting asks for magnets and electrical parts. Start saving them early, because "I'll grab them later" usually turns into "I can't build it at all."
How it plays when things get loud
In actual fights, the Splitter is a panic button you can build a whole playstyle around. Run it with a medium shield and Adrenaline Shots and you can bait pushes into tight angles, eat a hit, then dump pellets into a chest at breathing distance. Crouching helps tighten the spread, and you'll hear that distinct crack as the pellets land when you're truly in the sweet spot. If you're defending an extract crate, it's nasty in doorways and short hallways, where enemies can't back up cleanly. If you want to kit this build out faster and keep experimenting without stalling your progression, it's worth sorting your loadout needs through ARC Raiders iteams while you keep practicing the close-range rhythm that makes the mod shine.
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