With over a dozen guns to equip in Delta Force

Now, for the Black Hawk Down campaign, there’s a performance issue occurring during cutscenes, which might be locked to 30fps. The performance didn’t seem to suffer from the same issue as the multiplayer mode, though that might be in part due to being on a different gen engine, where the online uses Unreal Engine 4, and the campaign uses Unreal Engine 5. Different studios worked on that, too. It still suffers from the latency and deadzone issues, and strangely doesn’t have a performance or quality mode to pick from. There is also no online co-op for the Delta Force Boosting Black Hawk Down campaign mode on console. I know it was a big complaint to not include a solo mode in the initial PC release, but not having co-op is an odd decision. The campaign’s difficulty was brutal the last time I played it, and though they likely did some balancing with it here, it’s not something I’m looking forward to soloing. I’m hoping this is just a bug and it gets patched later, but it’s such an odd thing not to include.
If there is one thing I enjoyed more on consoles, despite the UI needing more work, such as selling items, it’s Operation. Since it’s less hectic than the core PvP mode, the mentioned issues are a bit more tolerable. I also think the general feel might be better here? It could be a placebo effect. I know the latency and movements are far from perfect, especially compared to the PC version, but I am enjoying this mode a lot more regardless. I say give that a go to see if it fares any better for you, and if not, come back and call me crazy for it.
But overall, it’s a shame to see the state of the console versions, because underneath these technical issues, the core Delta Force experience is still there, and it’s still fun. The large-scale warfare, the engaging extraction mode, and the promise of future content are all still present. But the console port’s fundamental technical issues, particularly with the aiming and performance, make it a difficult game to recommend at launch. While I am hopeful that Team Jade will continue to patch and improve the game as they have with the PC version, as of right now, Delta Force on consoles feels like a step backward a promising game held back by a poor technical execution.
I trust the studio will work quickly to address these things and the other reported feedback that the community has been sending. So here’s hoping things get better in the coming months, and maybe even weeks. For now, I’ll stick with the PC version and hope some of my console friends are willing to revisit cheap Delta Force Boosting the title once things have improved down the road.
Posted in Default Category 2 hours, 36 minutes ago
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